Ball Production: 3DSMax v4.2 Scanline,
Premiere
Rotoscoping a ball with shadows and highlights onto a
picture.
Stairs Production: 3DSMax v.4.2 Brazil
An experimental scene, testing the rendersystem in Brazil.
Microbug Production: 3 Hours, 3DSMax v.4.2
scanline A fast made scene trying
to simulate looking through a microscope. The bug is
box-moddeled and the coocoons is streched spheres with
scattered objects.
Lightbolts Production: 3DSMax v.4.2 scanline Lightbolts moddeled from
spheres and cylinders with a displace modifier.
At
The Movies Production: 3DSMax v.4 scanline,
Photoshop
Sock container Production: 3DSMax v.4 scanline A design assignment, with
the idea to make a practical container for socks. Moddeled
from a spline lathed around the center of the net and
rendered as wireframe.
Sock container (large) Production: 3DSMax v.4 scanline Closeup of the net.
Excalibur Production: 3DSMax v.3 scanline A quick made scene experimenting
with video post glow.
Colt Production: 3DSMax v.3 scanline Some of my first real poly
moddeling.