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Gallery
Games
Demos
Ball
Production: 3DSMax v4.2 Scanline, Premiere
Rotoscoping a ball with shadows and highlights onto a picture.
Stairs
Production: 3DSMax v.4.2 Brazil
An experimental scene, testing the rendersystem in Brazil.

Microbug
Production: 3 Hours, 3DSMax v.4.2 scanline
A fast made scene trying to simulate looking through a microscope. The bug is box-moddeled and the coocoons is streched spheres with scattered objects.

Lightbolts
Production: 3DSMax v.4.2 scanline
Lightbolts moddeled from spheres and cylinders with a displace modifier.

At The Movies
Production: 3DSMax v.4 scanline, Photoshop

Sock container
Production: 3DSMax v.4 scanline
A design assignment, with the idea to make a practical container for socks. Moddeled from a spline lathed around the center of the net and rendered as wireframe.

Sock container (large)
Production: 3DSMax v.4 scanline
Closeup of the net.

Excalibur
Production: 3DSMax v.3 scanline
A quick made scene experimenting with video post glow.

Colt
Production: 3DSMax v.3 scanline
Some of my first real poly moddeling.

Site of the week
director-online.com
Freinds and relations
www.andys.dk
www.moreless.dk
www.sunegamst.dk
www.plexuz.com
www.bues.dk
www.customize.dk
www.mha.dk